![]() “Every time you get followers, it’s like you’re unlocking the DedSec hivemind. So you start free-roaming,” Morin continues. “Players start with a few followers in DedSec but pretty soon you realise you’re going to need more if you want to pull off big operations. Reaching a certain point triggers the next big job. ![]() ![]() Instead of progression being tied to hoovering up icons, it’s attached to your follower count, which acts like a Twitter-fueled experience guage. “It’s not a game where you open your map and everything’s there,” Watch Dogs creative director Jonathan Morin tells Eurogamer, presumably pointing at the iconic, icon-cluttered maps of previous Ubisoft games.
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